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-
- I did it again... the original went to the sender and not the list.
- Here's one for the list
-
- Mr. Giark To You wrote:
- >
- > This message may seem a bit dictatorish, but I've seen this all before.
- There
- > is a whole bunch of enthusiasm for a list collaboration, then the anal
- `lets
- > vote on it' goofs come along and soon the whole project dies. I am tired of
- > all your blathering. It's time to put your programming skills where your
- mouth
- > is.
-
-
- I was trying to get things moving. All we have heard is "yes a game would be
- cool", but not one person had seemed to do anything yet. I guess doing
- nothing would make it program itself? I'll take that as one vote for Mr.
- Giark :-)
-
-
- >
- > AMOS List Game
- > I propose, and will organize, a combination of the SuperGame and the
- > SimpleGame. A storyline can be developed after the code is begun. The code
- is
- > this:
- >
- > Each coder writes a small game of his own choosing. The code must comply to
- > the following rules:
- >
- > Use NO extension commands
- > (We could spend the next two years arguing over what extensions each person
- > has and why the rest of us should register it. That would defeat the
- project.
- > If you are willing, however, to send a copy of the extension to all
- coders...
- > But piracy is wrong.)
-
-
- I totally agree. My only question is, wouldn't it be kind of distracting
- playing a game where every board is a different game? You would never feel
- as if you finished anything. For this to work, we would have to have some
- kind of connection between the games. At least the main characters and some
- plot for you to actually be in all these different situations.
-
- How about just putting out a disk of Amos List games? That is the same
- effect. The idea was to use each person's tallents to make one great game.
- Not a compilation like Assassins.
-
-
- >
- > The graphics and sound for your game must not exceed 500k CHIP
- > (There are too many differing configs out there and not all of them are
- AGA.
- > If we want to get our game on the aminet most downloaded list, it must be
- > playable by ALL amigans.)
-
-
- Well, AMOS(pro) doesn't support AGA anyway, so that is no problem.
- (flame on)
- How much chip memory do you have? Your 2000/060 must have 1MB as your 500
- does. Personally, I have no sympathy for people with stock A500's. If more
- people had upgraded their Amiga we would have better games and productivity
- software. If we write a game for PC's someday(never, I hope) we should
- write it for CGA or MDA, since it will work on all machines, right?
-
- If we limit it to 1MB chip, I think it would be a reasonable limit. This
- would allow better effects than 512K while only A1000's and people stuck in
- the 80's would be left out.
-
- BTW, several "anal goofs" have already stated they want to use those new hard
- drive thingies and "mainframe on a chip" 68020's!
-
-
- >
- > Define all variables at the start of your code
- > (To integrate all the different bits, we will need to be able to see your
- > code's variables.)
- >
- > If you are having trouble with any section of your code, sound or graphics,
- > tell the list RIGHT AWAY
- > (We have a vast array of coders, artists and sound techs. We can quickly
- help
- > you get over the problems you are having.)
- >
- > The final game will be released as an AMOS List game. All the coders,
- artists,
- > sound techs, beta testers, will be listed in the credits. It will have
- > multiple stages (each stage being a separate simplegame). Once your game
- code
- > has been submitted to me (email, I don't have a problem with that), I will
-
-
- (or whoever heads up the list)
-
-
- > redistribute it to our coders, one at a time. Each coder will have a chance
- to
- > optimize the code of every other programmer. This is a LIST game, not your
- > PERSONAL game. We are looking for speedy, tight code.
- >
-
-
- Exactly what I had thought.
-
-
- > I know, you're saying that I'm getting a bit pushy, but if you want into
- the
- > list game (hopefully only the first of many) you should join up with me. I
- can
- > get the game out!
-
-
- A little too pushy for me, chill out and I will be glad to help! :-)
-
-
- >
- > Imagine a game where the first stage is a pacman clone, the second a
- > platformer, the third a shootemup, etc. Imagine it was coded by the cream
- of
- > AMOS programmers. Imagine it was out there and everyone was playing it.
- With
- > your help, you won't have to imagine it. We have the technology. We have
- the
- > ability. We can make the first AMOS list game!
- >
- > Well met and godspeed,
- > Giark
- > joehick@golden.net
- > http://www.golden.net/~joehick/fbn/index.html
- > ______ ______ _____ .------------------------------------------.
- > / ____/ / __ / / ___ \ ! AMOS games, utilities, demos, etc. !
- > / /__ / /_/ / / / / / ! !
- > / ___/ / ___ | / / / / ! CyberSpace BBS (519)579-0072 !
- > / / / /__/ / / / / / ! on A2000 060/50MHz (519)579-0173 !
- > /_/ /______/ /_/ /_/ ! !
- > Fly By Nite Videe-Oh! ! FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
- > `------------------------------------------'
-
-
-
-
- Just one of the "anal goof's" you need cooperation from,
- Schitso
-
- Reason #467848 to use Amiga:
- 8MB Amiga - Uses extra RAM as disk space
- 32MB PC - Uses extra disk space as RAM
-
-